; === Configuration file for vessel class *Universal Cars for Orbiter* (UCO) Car by Dansteph=== ClassName = UniversalCars Module = UniversalCars ; ; TIPS: ; To make a new car,Copy this config rename it (eg:"UCOCarFord.cfg") and ; set special parameters for this car then call it from scenario ; (eg: "CAR1:UCOCarFord") Please see PDF doc in "Doc/UniversalCars" ; MESH & ANIMATIONS CarMesheName = IaCarVan ; car's meshe name must be located in "Meshes/UniversalCars" directory RiFrWheelGrNbr = 6 ; Right front wheel mesh group number for animation LeFrWheelGrNbr = 5 ; Left front wheel mesh group number for animation RearWheelGrNbr = 1 ; Rear wheels mesh group number for animation LeftFender = -1 ; front wheel left fender mesh group (as in lunar rover) set to -1 if none RightFender = -1 ; front wheel right fender mesh group (as in lunar rover) set to -1 if none AxeRightFront = 0.830 -0.623 4.172 ; Right front wheels axe position, vector, format = xx yy zz AxeLeftFront = -0.830 -0.623 4.172 ; Left front wheels axe position, vector, format = xx yy zz AxeRearWheel = 0 -0.621 0.019 ; rear wheels axe position, vector, format = xx yy zz FrontWheelRot = 0.600 ; Front wheels rotation factor (vs ground speed) RearWheelRot = 0.600 ; rear wheels rotation factor (vs ground speed) MaxWheelsAngle = 45.0 ; max angle in degree that can take front weel (visual so it match turn radius) ; CHARACTERISTICS MaxSpeed = 90.0 ; Max Speed in kilometers per hours EnginePower = 20.0 ; Engine power, make test to adjust EngineIsElectric= 0 ; 1 if electric (no gears sound) 0 if normal (with gear sound) BrakeForce = 30.0 ; Brake, slowdown force, make test to adjust LateralGrip = 40.0 ; lateral grip, make test to adjust, Valid value from 5 to 80 ; MISC ImageBmp = Images\UniversalCars\uco_van.bmp ;image of your car in ScnEditor, delete or change this line and add a bmp image. EngineSoundWav = EngineVan.wav ; filename of engine sound, must be located in "Sound/UniversalCars" directory SkiddingSoundWav= skidding.wav ; filename of skidding sound, must be located in "Sound/UniversalCars" directory AirSpeedSoundWav= AirSpeed.wav ; filename of airspeed sound, must be located in "Sound/UniversalCars" directory blinkerSoundWav = blinker.wav ; filename of blinker sound, must be located in "Sound/UniversalCars" directory hornSoundWav = horn.wav ; filename of horn sound, must be located in "Sound/UniversalCars" directory StarterSoundWav = starter.wav ; filename of starter sound, must be located in "Sound/UniversalCars" directory SetCameraOffset = -0.480 0.734 2.800 ; Driver's eyes point mesh local coordinate format= xx yy zz FronLightPos = 0.70 0.05 4.90 ; Front light right position, left position is automaticly set from this. FrontLightScale = 0.19 ; size of front light, set to zero to disable brake light BrakeLightPos = 0.665 0.05 -1.03 ; Brake light right position, left position is automaticly set from this. BrakeLightScale = 0.15 ; size of brake light, set to zero to disable brake light RearBlinkerPos = 0.79 0.05 -1.03 ; Rear blinker light right position, left position is automaticly set from this. RearBlinkerScale= 0.15 ; size of rear blinker light, set to zero to disable rear blinker light FronBlinkerPos = 0.79 0.05 4.90 ; Front blinker light right position, left position is automaticly set from this. FronBlinkerScale= 0.15 ; size of front blinker light,set to zero to disable front blinker light ;UNIVERSAL MMU SeatNumber = 8 ; Number of seat in cars (max 60, but not recommended even for bus) ExitPosition1 = -2.0 3.0 ; Position at wich MMU will be placed when exit (X,Z in meter) ExitPosition2 = 2.0 3.0 ; alternate position at wich MMU will be placed when exit (leave empty for defaut) ExitPosition3 = -2.0 1.0 ; alternate position at wich MMU will be placed when exit (leave empty for defaut) ExitPosition4 = 2.0 1.0 ; alternate position at wich MMU will be placed when exit (leave empty for defaut) CrewMeshGrpNbr1 = -1 ; Mesh group number of crew 1, will be visible if crew >0, set to -1 if none CrewMeshGrpNbr2 = -1 ; Mesh group number of crew 2, will be visible if crew >1, set to -1 if none CrewMeshGrpNbr3 = -1 ; Mesh group number of crew 3, will be visible if crew >2, set to -1 if none CrewMeshGrpNbr4 = -1 ; Mesh group number of crew 4, will be visible if crew >3, set to -1 if none CrewMeshGrpNbr5 = -1 ; Mesh group number of crew 5, will be visible if crew >4, set to -1 if none CrewMeshGrpNbr6 = -1 ; Mesh group number of crew 6, will be visible if crew >5, set to -1 if none CrewMeshGrpNbr7 = -1 ; Mesh group number of crew 7, will be visible if crew >6, set to -1 if none CrewMeshGrpNbr8 = -1 ; Mesh group number of crew 8, will be visible if crew >7, set to -1 if none